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Post by Herr von Stein on Aug 3, 2005 5:42:37 GMT -5
Hi, I tried the new version, but get an error 'buildings not parsed, they must be parsed before units... (not possbile to expand that error window) #ok#' when I click ok, I get NTW-red screen, on nap-map, american flag on build menue, native etc. other troops icons seems to work fine. But when I try to battle, the unit graphic moves in-between and maybe is still the old NTW one? Same probs I have in custom battle. I used the NTW_MOD_beta5_20nov, copied stuff in loc folder, all was ok there. help? Herr von Stein
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Post by [GG] Lord Ashram on Aug 3, 2005 11:48:01 GMT -5
Hmm... I have to be honest, I dont quite get what you did to get that error. The beta hasnt changed since the first day it went out, so chances are there might be an error on your end; either you didnt patch the NTW up as needed or you installed in the wrong place.
Lets see what we can do. Do me a favor; start the game up, and tell me specifically what happens at each screen (main menu, etc etc.) Of course, make sure not to play campaign, since it cannot support campaign, and make sure to pick AWI as the Era and not any of the others, as NTW wont wory in an AWI install. Then write up all you find and we will figure out what is up!
Thanks!
LA
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Post by Herr von Stein on Aug 3, 2005 13:47:13 GMT -5
Hi, yup, strange stuff, I checked the files again: there is a 'American War for Independance.txt' in /campmap/startpos/ but this dont show up in map list, so I thought NAP_beta_v2 is the one to select., which brings false men-images in battle (makes sense when it's the false one).
Patch did not work on my MTW-VI, but this does not do any harm on NTW.
Hmm, I'm using not an english version of MTW. Have you tested AWI on other localisation-versions?
details you requested: I click on G:\\medivaltw\Medival_TW.exe after one sec 'error' 'buildings not parsed...-box' ->ok napoleonic total war menue with red background appears ->Single Player ->Custom Battle I get only the other maps early, high, late, ...,inclusive NAP BETA v2 MOD, no American map to choose
Ok, I will try to install a new one, let's keep fingers pressed it helps.
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Post by Herr von Stein on Aug 3, 2005 15:30:57 GMT -5
when I'm right here may be the bug: in 'American War for Independance.txt' '... Prodfiles:: UNITPROD "NAP_b5_unit_prod.txt" BUILDINGPROD "NAP_b5_build_prod.txt" ... ' in your zip is only the NAP_b5_unit_prod.txt, no .._build_prod.txt? Might be that's because the map dont appear in list. Can you send me the ..._build_prod.txt, or put it here somewhere? Cant wait to see the natives! thanx (if there is a tool how to make the borders on maps, I'm thinking to create a yorktown camp-map)
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Post by [GG] Lord Ashram on Aug 3, 2005 15:34:41 GMT -5
Ah! One major problem I think; are you installing in on top of Napoleonic Total War, or on top of Medieval Total War? It sounds like over only Medieval, but it needs to go on top of NTW.
It is definately an install problem; remember, it has to be installed over a fully patched NTW install; otherwise it won't work:)
I am reading this, so keep me posted:)
Oh, and hate to say it, but no native graphics yet; gotta wait until the entire ATW mod comes out via the Lordz:)
Ash
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Post by Herr von Stein on Aug 11, 2005 5:03:52 GMT -5
negativ. I have no another top-folder nor a nap'o-folder, cause I was simply copying only the mtw-vi stuff and then installing ntw on it. Works. I read in .org board that there was a _n5 patch of ntw, but I never got my hands on it, cause the lords has no own DL anymore on their site, so all I could get was the (I thought it's the ntw newest?) NTW_MOD_B2_Full_Install.zip from www.totalwar.org/Downloads/PHPMTW/Stats.phpIt extracts files called HNAP_b200_build_prod.txt HNAP_b200_unit_prod.txt which where used by their map in campmap\startpos\NAP_beta_v2.txt All works fine for ntw, but not for you mod: I have no such file your mod needs NAP_b5_build_prod.txt belive me, I seached by win search on the whole hdd, there's no such, nowhere, it's not wrong folder problem, It's a not having b5_build_prod.txt file prob and the b200_build_prod.txt from ntw B2 cant be used Well anyway if the new ntw comes out soon with your mod inside and natives, it seems I have to wait for it.
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Post by Herr von Stein on Aug 11, 2005 5:18:58 GMT -5
by the way, I like the ships on your HP check this, I'm going to build a sailship-online-combat on my HP but timeline is a bit before independence war:
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Post by [GG] Lord Ashram on Aug 11, 2005 10:47:29 GMT -5
Hey man! Hm, that is VERY strange... I think it is a case of a missed patch in the progress of the NTW install... check the front page now of the Lordz and I am sure it will be there, you can give it a look:) Wait, you said you liked the ships on the HP; what, pray tell, is an HP? Sorry, ignorant! Ash
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Post by [GG]SirDabrowski on Aug 11, 2005 16:33:36 GMT -5
Homepage, Ash, Homepage.
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Post by [GG] Lord Ashram on Aug 11, 2005 18:29:26 GMT -5
*laugh* Sorry, I'm a dumbass! Thanks man, there is a whole fleet I still have to take pictures off... glad someone likes the toy soldiers!
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Post by Herr von Stein on Aug 13, 2005 0:13:33 GMT -5
*LOL*, thanx Sir Dabrowski! And sorry Sir's it's me the dumbass using abbreviations ;D Too mucho 3D-Chat slang, hehe! Yes, I like your pictures, I even think to steal your war-HQ house's texture and make a 3D object of it. I'm allways short of good textures for virtual 3D objects!
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Post by [GG] Lord Ashram on Aug 13, 2005 12:26:58 GMT -5
Hmm, maybe we can talk at some point about textures... I am very interested in finding someone to texture maybe three or four MTW buildings... do you have any experience in this?
Ash
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Post by Herr von Stein on Aug 14, 2005 11:28:01 GMT -5
tell me what you need, then we look if it's possible.
I'm not too good with figures, but architecture should be not too difficult. (all on the image is my own work: the models, the textures, coding and functions)
Shure I'm not familar how to put things into ntw (bif's?), but if you tell me how this can be done, it would be fun as long as the models can be used in my piratez game too.
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