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Post by [GG]ThinRedLine on Oct 11, 2004 11:17:55 GMT -5
Ladies and Gentlemen, I am starting this thread to introduce 'Command' style play for MP games here in our forum. This subject has been discussed at some length at the Lordz site and can be found here: www.thelordz.co.uk/forum/viewtopic.php?t=1907Essentially what this idea entails is the choosing of units based more along the Corps concept that was in fact used during this period. How it works for NTW MP is like this: The Breakdown of how much and which units can be taken by which arms or Corps of the armies should be agreed upon before the battle so as not to slow this already time consuming process. Many of us who use this system have started to agree to some general standards and I will list those here, but bear in mind this is merely an outline or suggestion. You and your group should choose the combination that all can agree upon and that best fits your numbers, map size, etc. CnC: 10 units total; General (Required), Guards, Grenadiers, Highlanders (for the British) and Foot Artillery. No more than 4 of any one kind
Cavalry: 10 units total; light guns, any cavalry, but never more than 3 of any one kind
Lights: 10 units total; lights and/or rifles, but no more than 4 of any one kind may also include Rebels or Militia to make up numbers
Line: 16 units total; any line units to include militia or rebels, but again no more than 4 of any one kind
Again, these are only guidelines and can be adjusted for special scenarios and or campaigns. Also, the concepts of a general for each corps is not out of the question as well as the combined cannister/artillery rule. If the combined artillery rule is used, I suggest allowing for 1 more unit for the cav arm/corps, if they take light guns (4# or 8# guns) and 1-2 more for the CnC arm/corps if he has chosen 1-2 foot batteries. Well I hope that this thread helps explain the command game concept a little better and I hope that you gents will add to this thread if you have any good ideas or suggestions or if there were any glaring omissions by me. Thank You All Very Much! [glow=red,2,300]For Glory And Eagles![/glow] Salute! TRL
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Post by [GG]Lord von Döbeln on Oct 11, 2004 17:19:52 GMT -5
Looking good TRL. Just one question though: Why the "no more than 4 of any one kind" rule for line infantry? Didn't line inf make up most of the army? I think this will be a bit unfair too because some factions (e.g. the British) have a bunch of line inf units to chose from (British line, Brunswick line, Dutch line - any more i forgot?) but some only have 1 type of line inf and must then choose rebels/conscripts or other types of lesser quality infantry to make up the numbers. [GG]vD
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Post by [GG] Lord Ashram on Oct 11, 2004 19:05:41 GMT -5
Hey all,
Just one point: wouldnt it make sense for everyone to take the deployment phase and get their units as close as possible to their friends, so that you can spare the men having to move a lot and thus get exhausted getting into place?
Just a thought.
Ash
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Post by [GG]AndrewKent on Oct 12, 2004 15:41:40 GMT -5
Yes, yes TRL, these games are terrific!
Your outline seems quite good. I look forward to participating in these battles.
It is too bad there is not some way to keep line infantry from costing more after the fourth unit, because it would feel right and work well to have the line commander have mostly straight line infantry of the nation in question.
Good stuff...S!
[gg]AndrewKent
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Post by [GG]Lord von Döbeln on Oct 13, 2004 5:17:54 GMT -5
Eeeeeh line inf costs more after the 4th unit?!?!? This I must have missed totally... Are you sure about that?!
[GG]vD
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Post by flippyxtrem on Oct 13, 2004 7:49:41 GMT -5
yes if you buy the same unit four times then every time after that costs you 15% more...if you wanna see go on a custom battle and buy the same Line Infantry 5 times...you'll see the price jump up
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Post by [GG]Lord von Döbeln on Oct 13, 2004 9:27:53 GMT -5
Well that seems logical.... Eeeeeh... ;D A "feature" I have been oblivious about unfortunately. [GG]vD
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Post by [GG]ThinRedLine on Oct 13, 2004 10:39:50 GMT -5
Yes this is true gents.
If you actually have a faction that does not have more than 2 types of 'Line' troops then you are stuck getting conscripts. Or, perhaps not using that faction for your line unit may actually make more sense!
Ashram, in answer to your question, sure you may want to do this, but most of the time these games tend to have everyone spreading out a little if for nothing more than to have a decent view in the beginning and to have some semblance of balance in the 'Lines'....get it?
This is especially true of the Cav arm I have found.
Okay, at least we have here a good starting point for people to reference so that they are not completely lost when someone in the lobby says:
" Let's do a command game!"
Thank you gentlemen,
S!
TRL
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Post by [GG] Tuncarl on Oct 13, 2004 12:01:23 GMT -5
A couple og points TRL Surley you can take more than 4 line uits of one type, but suffer the extra cost ? I am thinking of countries where you only get a couple of line units. Also on cavalry I think no more than 3 of any type is good but I would prefer if it was split further. Most countries have a couple of their own decent cav and then the saxon heavies. So most cav commanders will pick these 3 units, for example with Russia, 3 Grd Curriasers,3 Grd Cossacks and 3 Saxons and 1 arty, to me this is very unbalanced, this is elite cav stuff. I think it should be 10 units (1 usually arty) No more than 3 of any type No more than 3 Guard Cav No more than 5 Heavy Cav This does not mean 3 guard heavies and 5 normal heavies, 5 hvy including and grds. There are sometimes light guards like french lancers and cossacks. Grds are obvious as to which ones they are and heavies are also reasonably obvious. Dragoons are heavies as are curriasers and carabiners, Hussars and lancers are lights. If this is agreed upon then maybe we can come up with a more definate hvy and light cav list ? bye, bye for now
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Post by [GG]ThinRedLine on Oct 13, 2004 12:49:00 GMT -5
Yes.
Of Course, if one needs to buy more than 4 line of one type to make up numbers and is willing to pay the hefty fee for this, fine. Again I say that they would probably be better off not choosing that faction/nation as their 'Line' corps, but if need be...fine.
Also, this was just an outline and commanders and gropus can of course adjust to their needs or specific scenario etc.
Tuncarl, Dragoons are actually Medium cav and light as in light dragoons. I only say this because it may actually serve for more flexibility concerning your good ideas about Hvy limitations.
2 lights, 2 mediums, 3 heavies and 2 Guards with a battery of 8#'s seems fair to me, but then again this may seem constrictive to some.
Cheers!
S!
TRL
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Post by flippyxtrem on Oct 13, 2004 14:02:31 GMT -5
For a Cav Commander I would like to have my wings of different cavalry contingents...for example... Light Cavalry Wing -Hussars -Uhlans -Lancers Medium Cavalry Wing -Chassuers -Dragoons Heavy Cavalry Wing -Carabiniers -Cuirassiers NOTE: i have not listed the GUARD cav units and the FACTION cavalry units...theres perhaps maybe 14 more I can buy one unit of everything on this list....and still have three more available units to buy from any other Wing.... I got a question...can the overal number for cav units to risen? just that there is so so many cavalry units in this game...that each one has there own strengths and weaknesses...its not like infantry...infantry pfttt...line, guards, grens, lights, and rifles...POW your done...but for cavalry you just have so many types...and I think the cav commander should be a little bit more free with his army... just a thought Cheers p.s. lets do a command game sometime...
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Post by [GG]Lord von Döbeln on Oct 13, 2004 15:16:10 GMT -5
My infantry will definitely have to be of a more assorted kind from now on. ;D
[GG]vD
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Post by HG|Lord Shand on Oct 27, 2004 20:53:08 GMT -5
Hey guys sorry about the outnumbered battle today, i guess i should have read this first Wont happen again - anyway TRL and Ash, u guys did pretty well anyways. cheers
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Post by Matador on Mar 29, 2005 9:05:15 GMT -5
Wow! This is a fantastic idea, and I'm surprised I did not notice this thread before.
Just wondering, is this idea still in use? I have a rather decent numbers of notches on my belt at this point when it comes to battles, and I have not seen something like this used before. If I have, it has been very mildly (e.g. 1 batt for one, 1 general for the other, etc).
S!
El Matador
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Post by [GG] Lord Ashram on Mar 29, 2005 11:25:33 GMT -5
We still often play this way, but honestly I dont attempt it with people who dont have voice communications (i.e. Skype or TeamSpeak) as coordinating across a long front when you are the only guy in charge of lights or lines or cav or rifles is VERY tough indeed!
Flip, AndrewKent, myself, and a few others have played Command style even when our opponents are not, as it is simply a LOT of fun. You might need to ask for three minutes of set up time when doing this, but most people dont mind.
We can try it out soon if you want.
Ash
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