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Post by [GG] Lord Ashram on Apr 29, 2005 19:12:15 GMT -5
Fun game! One important thing to remember with the Americans, tho, is that if you get stuck in a big line fight you will lose, almost every time. You really have to stick and move, stick and move... the British are so slow the Americans can, with some careful management, really stick it to them:) Another cav regiment for the French might be nice, to give them something else no one else has... As for the warparties sans musket, quite frankly if you are letting them shoot you are making a big mistake; their reload is SLLLLOOOWWWW (or will be, they arent quite right in the beta,) their aim is bad:) Plus, their charge bonus is through the roof:) So get them stuck in! Thanks both for playing LBG! Ash
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Post by [GG]Lord von Döbeln on Apr 30, 2005 3:44:44 GMT -5
Yes the warparties should be used for charging into the flanks and rear of the enemy, dealing a terrific blow to morale with their "scare" trait. Another cav unit for the French would be nice. Maybe some not very strong but really fast Hussars for flanking and artillery hunting and for chasing down warparties?
[GG]vD
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Post by [GG]Lord von Döbeln on Apr 30, 2005 5:23:22 GMT -5
Another thing - I'm looking at AWI unit stats, and considering the price of asrtillery maybe their ammo should be increased from 25 to 40 or even 50 like in FoB?
[GG]vD
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Post by KHD|HitmanM4 on Apr 30, 2005 5:31:03 GMT -5
Only got around to playing the one game last night but i really enjoyed it. The mod seems really well balanced from what i've seen so far and that was the whole point of the beta, i think.
So a pat on the back for Ash, great job.
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Post by RFG|LBG on May 1, 2005 19:36:00 GMT -5
Well, playing the Brits, kinda dissapointed they have no Rifle units, as the Royal Greenjackets started in america as the 54 foot, then later in 1755 to 60th Royal Amricans. So is there any way you guys could add a Rifles unit for the brits, and mabye be a bit more expensive then the american rifles? IMO i think that would balance out the game a bit for the brits. but I know, I know, they have Grenadiers and Scots, but they get decimated by rifle fire. what u guys think? LBG
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Post by flippyxtrem on May 1, 2005 19:50:40 GMT -5
lol now i get my revenge!! In ntw my russians never got rifles!!
so I think the British shouldent get rifles because one unit doesnt make a big fuss to add in a whole new unit of rifles for the British into the game...it would change the rep of the heavy charge of the British to the fast footed American Army...
I strongly believe that the British shouldent get rifles because the British would now have a full advantage over the Americans and would make the two factions get out of class of eachother...the British have some great positives as well as negatives and so do the Americans but addinga rifle unit to the British would be a great tip in balance..
Cheers
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Post by [GG] Lord Ashram on May 1, 2005 20:01:29 GMT -5
*laugh* I know we just discussed this, but lemme post it here too: When I started in on this, I had to weight two factors against each other: gameplay vs historical accuracy. I am well aware the British and Hessians had rifles, and that I am missing some historical bits, and it PAINS the historian in me to no end. Also, I understand that without rifles and such, the British side feels outgunned:( However, before any changes are made I urge players to try to play the British a bit realisitically. What do I mean? Simple; if you are getting picked apart on the advance by skirmishing and ambushing americans, use lights! Lights are fast, accurate, and ranged; in fact, they are the fastest and longest range units you have! Plus, they are cheaper man for man than American Rifles OR Green Mountain Boys. So send out a swarm of lights in loose well ahead of your main British advance, cover them with some cav (which by the way is better than any american cav by a bit) and use the lights to occupy and push back the american skirmishers. That way not only do you chew up the most expensive american units a bit before the main line engages, but also your main troops get to the battle in much better shape! Of course, if the Hessians get their own faction, I HAVE to give them rifles. It would pain me to do it tho, and I think efforts are better spent elsewhere:) Ash
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Post by [GG]AndrewKent on May 1, 2005 21:30:38 GMT -5
Played a couple of games today and I really do think AWI is a great mod. Thanks Ash.
I think in terms of gameplay it is probably OK for the Brits to not have rifles. I still think they have an even chance of winning.
Part of what is fun about the mod is the differences in the sides. Both have strengths and weaknesses, but they are quite different.
Also think the Warparties are a great addition. They keep the enemy guessing and can often distract and cause the enemy to expose their flank or rear.
Great fun.
AK
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Post by [GG]Lord von Döbeln on May 2, 2005 2:10:27 GMT -5
IMO the British need to bring artillery onto the field to deal with the long range yanks. When I play the Brits I like to use the quick and agile 4pdrs as "rifles". It has longer range! Protected by warparties and/or cav they can run a round quite a bit and cause some major damage. [GG]vD
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Post by crow on May 2, 2005 12:40:01 GMT -5
I'm sure Flippy will remember that when we played the other night I sent most of my troops in a charge to his. Isent in Highlanders and Grens, I did this as I was getting picked off to easy. But even though a couple of units routed I did not feel that the British Charge was all that good with the amount I sent in.
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Post by [GG] Lord Ashram on May 2, 2005 13:21:28 GMT -5
Ah! Well, I dont think I know which game you mean, but a few questions first:
Did you use your longer ranged lights to chew up your enemy a bit before you arrived?
Did you exchange fire at all with the Americans before charging?
Remember, British troops are superior in close combat and superior at shooting (both in reload time and accuracy,) and are in fact just about as fast as American troops on the charge. The big problem is getting picked apart before you arrive into musket range! Remember tho that the only American units that will have range on you are Green Mountain Boys, which cost 700 apiece and are only units of 80, and Rifles, which cost a bunch as well and are in units of 40 apiece. I simply suggest that you play with your tactics for a bit and try different stuff and see what ends up working:)
Oh, and I consistently buy a mounted scout to save money to increase valour of one or two units to give them that extra edge for the charge:) Anyone else doing this?
Thanks for playing guys!
Ash
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Post by flippyxtrem on May 2, 2005 23:25:52 GMT -5
Well Crow your charge dident go well because I wasnt playing the Americans in that game...but as the French so I was on equal terms with you...but your charge failed becaue you made a huge funnel of men onto one spot...made easy targets for my cannister and infantry to fire into the exposed flanks...and Shand helped alot because we fended off LBG on the left flank so alot of reserves were moving up and arrived in perfect timing to give your men a good ketch of hell... but the French have no rifles...so I dident outmaster you in range...I just had my men deployed well enough to give you a hard time and here was a bloody good game...had like 300+ kills with just my two Light infantry units...great skirmishing that game
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Post by [GG]AndrewKent on May 7, 2005 17:21:04 GMT -5
Ash,
I finished the Princeton map and sent it to you.
I thought we had a forum for the map discussions...but...I forgot where it was.
AK
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Post by [GG] Lord Ashram on May 8, 2005 0:57:34 GMT -5
Parade grounds:)
Got Princeton, very nice:)
Ash
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Post by liebgardegrenadier on Jun 30, 2005 0:15:11 GMT -5
New to these parts............
Can't seem to find the Beta
Would someone please enlighten me as to where I might find this intriguing game. I am very interested to see the skirmishing works.
Salutations oh my brothers
LiebGardeGrenadier
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