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Post by flippyxtrem on Jan 6, 2005 10:36:12 GMT -5
I SWEAR GUYS!! I DONT KNOW HOW I KILL PEOPLES ARTY SO FAST!! It just happens...I look for it quick...shoot it...kill it...it must die....lol I really hate arty...so killing it is a passion of mine ;D Cheers
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Post by [GG]AndrewKent on Jan 6, 2005 12:31:06 GMT -5
I posted on theLordz site about this.
The counter-battery fire is too effective. It is just silly and screws up the value of artillery to the Napoleonic battle. Arty was a crucial part of the Nap era combined arms approach.
If they tone down the counter-battery effectiveness, then it can once again be viable. As it is, we get the silly opening arty duel and then one side usually gets a huge advantage by winning it.
Counter-battery should still work, but it needs to be less potent.
AK
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Post by [GG] Lord Ashram on Jan 6, 2005 15:44:07 GMT -5
I dont know about that, AK... honestly, only Flips is that effective; I cant hit the side of a d**n BARN with my arty.
I think a major thing that must be changes is making arty FAR more suceptible (sp?) to small arms fire. After all, a volley of musket fire at an artillery battery will make mincemeat out of the arty!
Maybe rather than making the guns targets, they should make the CREW targets, and as the crew gets killed, the artillery shoots less? Just a thought...
Ash
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Post by [GG]AndrewKent on Jan 6, 2005 21:09:05 GMT -5
Flippy is effective, but it's not just him.
I've noticed over the last few months that this is more and more the pattern. An opening arty duel. I think the counter-battery effectiveness needs to be toned down.
On the other hand, I see small arms kill arty quite a bit, but maybe they should be more vulnerable. It would make cannister pretty hard to use I would think and maybe that's good.
AK
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Post by [GG]Buxford on Jan 6, 2005 21:47:56 GMT -5
Flippy, a little humility would go along way.
Kent, I agree.
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Mickelov
Ensign
Victory or Death!
Posts: 25
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Post by Mickelov on Jan 7, 2005 0:04:43 GMT -5
This sounds strangly like the archer fights at the begining of RTW and MTW battles...
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Post by flippyxtrem on Jan 7, 2005 9:47:29 GMT -5
Bux....as patton once said....may god show mercy upon my enemies...because I WONT ;D i'll show humility when your boys are dead or under guard by my men Okay this is getting stupid... The Lordz have toned down the arty...and this has made the tradjectories REALLY messed up...I remember you saying Andrew that they should fix that...now if you ask for lower countery battery effectivness...I do not think that is possible and will just further mess things up and bring arty versus infantry down...the only way I see them FIXING this is by increasing the armor on arty...but that will make infantry shooting at arty even harder...so I think your stuck But now your asking for them to bring the arty's power even lower?!!? I think that will further screw up the angle of shooting with arty....and make more problems with you guys who dont use arty very well... You say my arty is effective...its the same arty as YOURS!! so what the hell? Flippy's Arty, Andrews Arty, Bux's Arty, Ashrams Arty...its all the same thing...the only difference is how the commander uses it... I like taking out the enemys arty because I dont want my boys shot by it...and even if counter battery fire is toned down...do you think it will stop players from firing there arty at each other? I wont... Cheers
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Post by flippyxtrem on Jan 7, 2005 10:23:21 GMT -5
OKay just read your post on the lordz Kent..omg... I killed your arty in maybe 5-7 shots...not in 3 lol it might have seemed quick...but it was more than just 3 dude... and you took out two of my guns...not one... and you saw that lord uxbridge said...but you see the drawbacks its gonna give...and all the solutions he has are DRAWBACKS... Armor increase is gonna make it harder for cav and infantry to kill arty...thats really stupid... Decrease in accuracey is gonna make arty even harder for you to use....if your having problems now...your just asking for more...this decrease will make shooting at enemy infantry less effective...and who knows how this is going to mess up the tradjectores... Kent I honestly think you made a monster here...we'll see how it is in the patch...but if it makes even more problems for you...dont say I dident warn yah... and yes...I will still kill your arty and I see why you and Bux are complaining about this...and that was the game a couple of nights ago...your army was behind a forest...I could not shoot it unless I took the right side of the field (your left)...so I took that part...and put my arty there...and your battle ine was in a nice long straight bunched up line for my arty to shoot at...it was beatiuful...now that isnt the fault of my arty...that is your guys's fault for leaving the left open...and giving my arty the target it wanted...also our arty verus arty duel was completly fair...and according to stats you had the better arty...so I dont know why your pouting so bad...but now I am becuase its not fair to make arty harder to use when you cant even use it well now...so what does this FIX better in?? Cheers
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Post by [GG] Lord Ashram on Jan 7, 2005 10:35:20 GMT -5
I cant see the Lordz forum from work (the school bans all "entertainment" sites) but I have to agree with Flippy.
Right now, the main thing I think arty needs changed is the trajectory. I think the reason Flips artillery is usually effective is a mix of A) luck and B) Height. I might be wrong, but I think even a slight elevation is a HUGE advantage in an arty duel, which puts attackers at a significant disadvantage.
The next thing that should be addressed is artys vulnerability to small arms fire. Arty should be DECIMATED by just two or three volleys from infantry. As it is, infantry fire has almost no effect on artillery whatsoever. Think about it; if 100 riflemen fired at a battery of 6 guns, the crew would be wiped out in a single volley!
Now, about the effectiveness of cannon against infantry; in my opinion, it is fine. Artillery SHOULD make a mess out of infantry. In the game that Flip and I played against AndrewKent and Buxford a few days ago, Flip worked very hard to get his artillery to the side of your defensive line and then fire DOWN your line. His shots were bouncing through your units as your units stood massed in line. That is simply the strategy element of the game! If you are going to sit bunched up in the best defensive position you can find, then you will have to accept getting pounded by arty. If you want to avoid that, then dont surrender your left flank, or use cav to catch enemy arty, or move down into the forest, or move your men behind some bluffs... I think the effectiveness of arty is actually okay, but what people forget is that it is the TACTICS that have stagnated somewhat, to the point where defenders simply deploy on the hilliest spot at the rear of their position. Well, if you are going to do that, you have to expect the enemy commander to pound you!
I dont have a problem with artillery fire as it is with the exception of sometimes poor trajectories, and I don't have a problem with counter battery fire to start games, except that Flip always kills my d**n arty. If we want, maybe we can just make a rule that Flippy can never take arty;) But I do NOT think counterbattery fire is something that should be addressed in the new patch, or things will simply be more of a mess.
[GG]Ashram
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Post by [GG]AndrewKent on Jan 7, 2005 14:57:42 GMT -5
[quote author=[GG]FlippyXtrem link=board=Napoleonic&thread=1105025772&start=6#0 date=1105109249] The Lordz have toned down the arty...and this has made the tradjectories REALLY messed up...I remember you saying Andrew that they should fix that...now if you ask for lower countery battery effectivness...I do not think that is possible and will just further mess things up and bring arty versus infantry down...the only way I see them FIXING this is by increasing the armor on arty...but that will make infantry shooting at arty even harder...so I think your stuck [/quote]
I don't know...I've gotten used the the sighting issues and don't feel that's a big problem, though they sometimes seem a little odd.
I'm also not advocating reducing arty effectiveness overall, just in the matter of counter-battery fire.
The lordz can look at it and decide and they know what is possible.
AK
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Post by [GG]AndrewKent on Jan 7, 2005 15:00:30 GMT -5
[quote author=[GG]FlippyXtrem link=board=Napoleonic&thread=1105025772&start=7#0 date=1105111401]OKay just read your post on the lordz Kent..omg...
I killed your arty in maybe 5-7 shots...not in 3 lol
Kent I honestly think you made a monster here...we'll see how it is in the patch...but if it makes even more problems for you...dont say I dident warn yah...
[/quote]
Total kill in 5 shots? But right off the bat, they were reduced. And once an arty battery loses a couple of guns, they get very wimpy.
Anyway, as I said the lordz know what is possible. There may be a way to tone down just the counter-battery fire a bit without screwing up other aspects. If not, they'll just leave it the way it is.
AK
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Post by [GG]AndrewKent on Jan 7, 2005 15:02:43 GMT -5
[quote author=[GG]Now, about the effectiveness of cannon against infantry; in my opinion, it is fine. [GG]Ashram[/quote]
I said the same thing, so I don't know why this has entered into the discussion.
AK
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Post by flippyxtrem on Jan 7, 2005 21:53:01 GMT -5
I think this is all a bunch of rubbish ;D *Points at Bux and Kent*...I WILL PERSONALLY SEE YOU ALL ON THE BATTLEFIELD ;D you think theres problems with arty? I'LL GIVE YOU PROBLEMS!! Cheers
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Post by [GG] Lord Ashram on Jan 7, 2005 22:37:16 GMT -5
You WOULD think it is rubbish; you don't have your artillery slaughtered by Flips artillery in like 5 shots every single game, even when you have bigger guns with more valour in a better position.
The rest of us have:)
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Post by [GG]Buxford on Jan 7, 2005 23:22:05 GMT -5
Oh, I'm not saying to downgrade arty's effectiveness on infantry, it's fine. I'm sayin what Kent's saying: reduce the effectiveness of counter battery fire.
And a Kent and I really had no choice concerning that game the other night. Flip had taken out our arty minutes into the game. If'd we'd had arty, we would've been able to counter-fire flip's arty (which is what would've happened in real life)
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