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Post by KHD|BloodnIron on Apr 3, 2005 9:51:59 GMT -5
does anyone think (appart from me) that adding a time limit (40-30 minutes) might make games more interesting?
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Post by fidd on Apr 3, 2005 12:15:41 GMT -5
I can't say as I do, but then, I've probably failed to see the reason why this might be a good idea. For the life of me I can't see it!
If the games had no artillery, you might be onto someting - but assuming both sides have artilery, then the attacker is going to be liable to lose a lot if he has to slam all his troops in with little ceremony?
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Post by [GG]AndrewKent on Apr 3, 2005 21:36:21 GMT -5
The only game I've ever played with a time limit was one of Ash's campaign games. And, yes, I think this can be fun.
Especially with a hard-pressed defender scenario, where the attacker has a significant advantage in numbers and the defender's task is not to win outright, but to delay the attackers for a certain amount of time.
Variety is good.
AK
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Post by Matador on Apr 3, 2005 21:48:38 GMT -5
Like a normal game, it is only good for the victor. There may be that one moment that you realize you are low on time and are forced to charge blindly - it proving to be successful just in the nick of time. There is also the time where the enemy simply keeps on retreating and the time screws you over.
I like AK's idea on having scenarios. If there is an objective for the attackers to the accomplish other than wiping out the other side, THEN having a time-limit would be interesting. Other than that, I most likely would not agree too much with the idea though would be willing to try it out.
El Matador
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