Post by [GG] Lord Ashram on Jan 9, 2005 11:29:31 GMT -5
The
Second
Grenadier Guards
Historical/Fictional Campaign
Second
Grenadier Guards
Historical/Fictional Campaign
[glow=red,2,300] The Eastern Alliance[/glow]
1816-1818 A.D.
A campaign for an Unlimited number of Players
France, The Confederation of the Rhine, and Saxony
Vs.
The Russian Empire and The Austrian Empire[/center]
While the major battles of the Eastern Alliance will certainly be the 4 v 4 Weekend Battles, the meat of the campaign will be the dozens of Weekday Scenarios that you Generals play.
Each week, we will post the Weekday Scenarios for the Generals of the Eastern Alliance Grenadier Guard Campaign. These scenarios represent the smaller skirmishes and battles that happen throughout the week. Each scenario outlines the season the game should be played in, the participants, the map to be used, the armies to be bought, and the possible results of the battle.
Any player may play any scenario as long as he or she can find available players online. Scenarios can be played more than once, as they represent a wide array of smaller battles in the war. Players need only agree on a scenario and they may play.
Scenarios can be played in any way; 1 on 1, 1 on 2, 3 on 1, 3 on 2, or whatever. All that must be determined before play is the Conflict Level. There are two Conflict Levels; Blue and Red. Conflict Levels determine what troops should be bought for the battle and in what numbers. Conflict Levels are determined by looking at whatever side has the fewest number of Generals playing. If the smaller side has one or two Generals playing, that particular game is played at Conflict Level Blue. If the smaller side has three or four Generals, the game is played at Conflict Level Red.
For example, imagine that on a Tuesday night there are three French Generals available, but only one Russian/Austrian General available. They can still play any of the Weekday Scenarios as a 3 versus 1, but the game would be played using Conflict Level Blue since there is only one Russian General. The Russian General should buy his side’s ENTIRE compliment of troops, which will never be more than the *fewest* number of Generals can buy (16 units for Level Blue, distributed among the available one or two Generals, and 48 units for Level Red, distributed between the three or four Generals.) In this example scenario, the French Generals should buy their sides’ forces (which will number no more than 16 units) and distribute them as they wish among their own Generals.
This Format is in place so that games can be played no matter how many Generals are available. While this may at very rare times lead to 4 vs. 1 games where each of the four generals on the one side command only a handful of troops, this will usually not be the case and will instead allow games to *always* be played, and even if this unlikely scenario occurs, many people find it a challenge to use such a small force, where every soldiers’ life is precious, so enjoy it!
Please remember that after games are played, a member from the victorious side should post to the Campaign Weekday Scenario Results forum board the date, the participants (this is important for Weekend Games!,) what scenario was played and who won. The representative of the losing side should post a confirmation immediately thereafter by “replying.”<br>
Please do make sure to save replays of each game so that we can also build a library and catalogue of these games for future use, including for the curious as well as possible teaching tools for the various clans and such in the NTW community.
Before you begin play, make sure you note the following:
A) What season the game should be played in.
B) If there are time limits or not.
C) What map should be used.
D) Any special rules regarding deployment or anything else.
E) What armies each player should buy.
As long as you write all this down, games should go smoothly
As of late Saturday afternoon all results will be made final and no new results will be allowed. All Generals enrolled in the campaign will be ranked according to the following guidelines:
1 point for playing a game
1 further point for winning a game
These points will be persistent throughout the campaign. In other words, if General Von Doblen should play and win two games the first week, and play and lose one game the second week, his point total before Weekend Game Three would be five.
After the officers are ranked, they will be assigned commands for the Weekend Campaign Game according to rank. Therefore, the more you play, and also the more you win, the more chances you will have to take a command in the Weekend Game. However, as long as you are available for Weekend Games, you always have a chance to shape history if another, more high ranked General of your side doesn’t show!
In addition, the Field Marshall (decided before the Campaign begins) for each force (who will have the army lists and the results from the week worth of games) will distribute “The Reinforcements” among their appropriate commands as they see fit. They should post this information in the appropriate Faction Forum in advance of the Weekend Game so that the Generals for that faction know what extras to buy for the upcoming Weekend Game.
The first Weekday Scenarios will be posted the evening of the Sunday of the first battle of the Campaign.
Good luck, to both the armies of France and to the Eastern Alliance.